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Using MXFLib with Xcode http://freemxf.org/forum/viewtopic.php?f=2&t=73 |
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Author: | Matt Beard [ Thu Feb 01, 2007 12:53 pm ] |
Post subject: | Using MXFLib with Xcode |
I have had a couple of requests for help using MXFLib with XCode. I don't normally use Xcode, so the please feel free to chip in with corrections or improvements to the following: * Build the library in a normal Terminal window as per a standard Unix build * Start a new Xcode project, or open an existing project. I used File > New Project > Command Line Utility > C++ Tool * Add the library to the project using Project > Add to Project... and select the libmxf.a file * Add the header search path using Project > Edit Project Setting > Styles > Header Search Paths and enter the path of the main MXFLib directory * Add #include "mxflib/mxflib.h" to the source to load the MXFLib header * Optionally add using namespace mxflib; to the source |
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